Widgets
Hero HealthBar
Here is an example of the main character's health indication in the HUD. First we need to select our VM

Next, you must select the VM to see its attributes in the details window. In the Creation Type field, select Resolver and specify our resolver below.

Next, you need to configure “View Bindings”

Blood Screen
Here is an example of a critical damage indication, on top of the entire HUD. It uses the same VM and Resolver.

Above you can see that the values are set in the variables of Widget. Which in turn will be used from inside BP logic, to create animations.

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